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Stress, Work, and More Stress…

I just realized I haven’t created a blog post in a while. This is mostly due to the major increase in stress in the past 3 months. I finally found a job (albeit a crappy one at a fast food restaurant, but anything works!) and school is killing me. Also since I’m a senior in high school, I’m starting to apply to colleges. Hopefully I make it into my dream college of Georgia Tech. If not, I’ll just go to Georgia State and transfer over later. I have promised myself not to make the same mistakes I did as a freshman in high school when I become a freshman in college.

Fortunately, life hasn’t been all work and no fun. In the little free time I found, I have been working slowly on porting the Arcsynthesis tutorials, which are written in C++, to Java and LWJGL. As of this post, I have 10 out of 17 chapters fully ported and functional. Not only is this a learning experience for me, but hopefully this helps others who desperately want excellent OpenGL tutorials in Java rather than in C++ for a change.

Lastly, I am planning on participating in Ludum Dare 25 (December 14-17) with my awesome artist, razorquick.

UPDATE: I have decided that it would be unwise to enter the Ludum Dare competition with finals next week and tons of homework left to complete. Til Ludum Dare 26 then!

Also, if you haven’t noticed, I have taken the liberty to use a new theme for my website. 🙂

Ludum Dare 24 Jam Entry – Cell War!

I have submitted my game, Cell War, to the 24th Ludum Dare Jam event!

Due to limited time, it’s very incomplete and lacks many anticipated features, but it works and the background music is beautiful. The art was drawn by friend ‘razorquick‘ and the music was written by ‘popsi’. They are both amazing in what they do and I recommend you check them out 🙂

This game runs on Windows, Linux, and Mac OS X with a minimum version of Java 6 required.

End of JDoodle Jump

On July 24th, I got an email from GameHouse requesting that my JDoodle Jump game be taken down, since it infringes on their copyright of the Doodle Jump game for Android.

And now a bit about its history. It was actually conceived as a school project, where I was tasked with making any game. So I ended up making this since I loved Doodle Jump so much. Then, as word of mouth made the game more popular, I began expanding it and making it better and prettier.

Some stats:

  • Since November 7, 2010, when my website was first live, I have gotten 3.5 million page views to JDoodle Jump and 2.5 million unique visitors!
  • There have been more than 11 million scores submitted!
  • Since February 27, 2012, the first day I started counting the gameplay duration, the average duration was 7 minutes and the total play time was 60 hours!!

You guys have been awesome and supportive the entire time, thank you!

For now, I see this DMCA takedown as a blessing in disguise. It will actually motivate me even more to finish my game ideas and publish them here. For example, that Multiplayer Test game was only to test my networking abilities. I actually have plans to make a 3D multiplayer game with the same concept as this 2D one. Stay tuned! 😉

If you have any questions, suggestions, or just want to hang out, leave a comment! 🙂

Future of this blog

So I finally have decided to design a new website AND start a blog, after many people requested.

I don’t quite know what to write about. I’m just your average nerd who enjoys all things computers.

I’ll probably post my adventures while making games (or while wasting time on Reddit and/or Battlefield 3 🙁 )

Oh and that reminds me, because of that whole DMCA thing with JDoodle Jump, I have decided not to go forward with the Temple Run clone.

A Ninja Jump clone, however, is still on the radar because with different graphics and different themes, it’s potentially a generic game.